##### Version 1.19(Beta) 2010/04/12 Please note that this is a beta version and many features are not completed/implemented yet. If you are going to use your previous save-game, please note that: 1.You need to save your game in a town before applying the update. 2.Your shopkeepers and breeders will be sent to town after the update. [Added] [Fixed] * Fixed a bug where the game crashes when entering the world map after the update? * Fixed a bug where the artifact conversion didn't propery work sometimes. * Fixed a bug where the sister mansion was displayed on global map. * Fixed some graphical glitches. * Other small fixes. Thanks! Everyone ##### Version 1.18(Beta) 2010/04/11 Please note that this is a beta version and many features are not completed/implemented yet. If you are going to use your previous save-game, please note that: 1.You need to save your game in a town before applying the update. 2.Your shopkeepers and breeders will be sent to town after the update. [Added] * Replaced some more item graphics. [Fixed] * Fixed a CTD bug from 1.17. * Fixed some graphical glitches. * Other small fixes. Thanks! Everyone ##### Version 1.17(Beta) 2010/04/10 If you are going to use your previous save-game, please save your game in a town before updating the game. [Added] * Added a few new items. * Some NPCs will go frenzy when attacked now. * Material spots no longer appear on global maps. (Materials will be eventually removed from the game due to changes in the production system.) * The map of North Tyris has been slightly altered. If one of your buildings is on an inaccessible tile, it will be automatically moved to an empty tile. * Added Palmia borders and a map of South Tyris. Note that South Tyris is totally empty right now. * Fixed and improved shadows cast by items. * (Japanese Version) Added several tones of voices for NPCs. * Replaced some graphics of items and map tiles. * The amount of money required for thieves' guild quest has been increased. Platinum coins given upon completing the guild quests have been slightly decreased. * You no longer get 5% guaranteed spell-casting success chance. Also, the difficulties of Wish spell and Harvest spell will increase as the spell levels go up now. * When you die in a quest map, you will loose some willpower and charisma now. * The amount of money a wallet contains no longer depends on PC's level. * Guards will be suspicious if you give them wallets frequently. * Reduced the amount of bonus given by NPC's Negotiation skill in PC's shop. Also, a NPC shopkeeper in PC's shop will develop his Negotiation skill 3 times faster now. * The spell of dominate creatures no longer works in the void. * Like other NPCs, adventurers will be also able to call guards or attack you if you fail to steal. * You will need slightly more Performer skill levels to satisfy audience. * Shopkeepers will refresh their inventories after 7 days instead of 3 days. * Cats and dogs have a hand instead of an arm now. * Other small balance adjustments. [Fixed] * Fixed a bug where the graphics of CNPCs were corrupted if you had more than 33 of them. * Several bugs related to the holy festival have been fixed. * Fixed an exploit where you could make NPCs drink any potion. * Fixed some overflows. * Fixed a bug where you could make a CNPC cast spells like Wish and Harvest. * Fixed a bug where you could exploit shelters to make some money. * (Japanese Version) Fixed a bug where portrait graphics in cut-scenes were corrupted. * Fixed a bug where you were given a random religion at the beginning of the game. * Other small fixes and improvements. * (English Version) Fixed the dialogue of the secret event of Lomias and Larneire. Thanks! Everyone Special Thanks: Elvenspirit (Mapper) ##### 2009 Christmas Edition * Added New Year's monetary gift. Given from friendly adventurers in January. * Holy Night Festival in Noyel. * Other small bonuses. Thanks! Everyone